#include "Bitmap.h"


/*
const GUI_BITMAP * Bitmap_Table_Blank[3]    				 =	{&bmBlank_Left,&bmBlank_Right,&bmBlank_Both};
const GUI_BITMAP * Bitmap_Table_Head_Up[3]  				 =	{&bmHead_Up_Left,&bmHead_Up_Right,&bmHead_Up_Both};
const GUI_BITMAP * Bitmap_Table_Head_Down[3]				 =	{&bmHead_Down_Left,&bmHead_Down_Right,&bmHead_Down_Both};
const GUI_BITMAP * Bitmap_Table_Foot_Up[3]  				 =	{&bmFoot_Up,&bmFoot_Up,&bmFoot_Up};
const GUI_BITMAP * Bitmap_Table_Foot_Down[3]  			 =	{&bmFoot_Down,&bmFoot_Down,&bmFoot_Down};
const GUI_BITMAP * Bitmap_Table_Both_Up[3]    			 =	{&bmHead_Foot_Up_ZG_Left,&bmHead_Foot_Up_ZG_Right,&bmHead_Foot_Up_ZG_Both};
const GUI_BITMAP * Bitmap_Table_Both_Down[3]  			 =	{&bmHead_Foot_Down_FLAT_Left,&bmHead_Foot_Down_FLAT_Right,&bmHead_Foot_Dwon_FLAT_Both};
const GUI_BITMAP * Bitmap_Table_ZG[3]         			 =	{&bmHead_Foot_Up_ZG_Left,&bmHead_Foot_Up_ZG_Right,&bmHead_Foot_Up_ZG_Both};
const GUI_BITMAP * Bitmap_Table_FLAT[3]       			 =	{&bmHead_Foot_Down_FLAT_Left,&bmHead_Foot_Down_FLAT_Right,&bmHead_Foot_Dwon_FLAT_Both};
const GUI_BITMAP * Bitmap_Table_Calling_MEMORY_A[3]  =	{&bmMemory_A,&bmMemory_A,&bmMemory_A};
const GUI_BITMAP * Bitmap_Table_Calling_MEMORY_B[3]  =	{&bmMemory_B,&bmMemory_B,&bmMemory_B};
const GUI_BITMAP * Bitmap_Table_Saving_MEMORY_A[3]   =	{&bmMemory_A_Saved,&bmMemory_A_Saved,&bmMemory_A_Saved};
const GUI_BITMAP * Bitmap_Table_Saving_MEMORY_B[3]   =	{&bmMemory_B_Saved,&bmMemory_B_Saved,&bmMemory_B_Saved};


const GUI_BITMAP ** Bitmap_Function[13]  = {
																						Bitmap_Table_Blank,
																						Bitmap_Table_Head_Up,
																						Bitmap_Table_Head_Down,
																						Bitmap_Table_Foot_Up,
																						Bitmap_Table_Foot_Down,
																						Bitmap_Table_Both_Up,
																						Bitmap_Table_Both_Down,
																						Bitmap_Table_ZG,
																						Bitmap_Table_FLAT,
																						Bitmap_Table_Calling_MEMORY_A,
																						Bitmap_Table_Calling_MEMORY_B,
																						Bitmap_Table_Saving_MEMORY_A,
																						Bitmap_Table_Saving_MEMORY_B,
																					 };



*/















